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December 01, 2008
Posted by: Nige Howarth
Keywords:
innovation,
platforms,
serious games
SVW'08 addressed the live issue of how virtual worlds cross boundaries both between the real world and virtual worlds and between virtual worlds.
As people spend increasing time in virtual worlds how will they interoperate between these virtual and real spaces?
SVW'08 was the only international event to take these leading edge issues and addressed them in a compact 2 day event.
The conference theme was Crossing Boundaries and covered topics such as
- Digital Media innovation
- Taking virtual worlds mobile
- Applications of virtual worlds
- views from abroad
- challenges and opportunties
If you weren't able to attend you can view the video of the event here or download our conference report below which also provides additional insight into the world of Serious Virtual Worlds and Games..
You will need to have logged on to access this report - if you have forgotton your password to logon then you can request it here.

